Author's message
     One of the serious problems of a Knoledge Process is a Problem of Choice (what to master - English language or 7-stringed guitar?). Some people think one should experience (try) everything. Others consider the most important thing is to reach Aim as soon as possible. Both will have equal chances in the Game.
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     I'm, speaking softly, infuriated by the fact that plenty of invented-made things look different in the Internet (I don't even mention that all the monitors differ too). Well, life makes its own corrections.
    So , if your browser doesn't support some of my programs, it's quite normal for the conception of particularly this art project (my fury is also included): Gamer's potentialities meet Game's wishes, that having experienced outer changes remains a Game.
    You are supposed to analyze this on your own (if you want, of course; if not - just keep pressing buttons).
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    Shifting a mouse, fixing a cursor & clicking buttons are physical movements of any computer or Internet user in search of information. Seeming absence of information (knowledge) in the Game is a mistake: you get knowledge of a Structure of your searches (shifts), and this information is really valuable. But well, actually, you can just simply press buttons.
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     To my mind, the main criteria of an art project evaluation is an accordance of means of Project Aim realisation.
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     Why the "Ban" allows to go "back" while the "Deadlock" doesn't?
     "Back" in the "Ban" is not a privilege but a demand.
     'Deadlock" demands to start everything from the beginning because once chosen way appeared to be wrong, and you have to take responsibility fpr the mistake that was made, possibly, not in the previous stage (that led directly to the "Deadlock") but somewhere earlier, where exactly is not clear.
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     Possibilities of an upper panel in the browsers ("Back", "Stop" services) me, the author, view as forbidden means. But at the same time we can't ignore the fact that in real life we use them pretty often. It can help at particular moments but - in prospect - it depraves a person & is very harmful for him. So listen to my piece of advice, please: do as Game Rules tell (which conceptually contradict machine's possibilities).
     Attention, please: for those who abuse forbidden means I've prepared "traps" (got into one you'll know what I'm talking about - or know already?)
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     Game is linear. It means, all the stages are placed between the Beginning & the End (Bonus).
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    The Author hasn't put information about how much is done & how much is left to the Bonus deliberately.
     (To those who are here at the moment I'll reveal a small secret: you have about as much ahead as it is already done.)
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     Inspite of the seemingly free choice, you should always keep in your head (either in Game, or in Life) that those things you can choose between are already thrusted on you by something (or somebody). "Free" choice is a thrusted choice. The only chance to become free is to leave the Game. To find yourself in another one.
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     This Game will not renew. This version (10/1/2000) is the last.
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GOOD LUCK!
thank you